using System;
using System.Collections.Generic;
using System.Linq;

namespace Rifts.Models.Characters
{
	/// <summary>
	/// This enumeration is used to determine where on the screen the ability will be shown
	/// </summary>
	public enum AbilityType
	{
		General = 0,
		Combat = 1,
		Skill = 2,
		FightingStyle = 3,
		WP = 4
	}

	public enum AttributeType
	{
		General = 0,
		FightingStyle = 3,
		WP=4
	}
}
